Introduction of Snooker

Snooker is one, quite unknown to us billiards game where two players take turns trying to play so many balls away.Who has made the most points at the end of the game WINS.You can play the best compared to the pole.

Prerequisites

Snooker is played on a snooker table as the default is 3.5 m long and 1.75 m wide and 86 cm high. It is equipped with six pockets, holes in which the balls are to be played, one in each corner and one in the middle of the two long strips. The Green plate is a parallel line drawn at 73, 3 cm of the bottom band, is on the baseline. In the space between the base line and the lower band is shown a semicircle, it?? D??, with a radius of 29, 2 cm and its Center in the center of the baseline. His three land points or spots mounted on base line: the two junctions with D?? ?? and at the center point of the semicircle. In addition, there are three spots arranged on the centerline along the length of the table.
For each game, there are 22 balls of diameter 52.5 mm is used, each ball, except the white cueball represents a number of points. These points can be achieved by turning away a colored ball in a pocket.

  • White = cueball or toy
  • Red = 1 point
  • Yellow = 2 points
  • Green = 3 points
  • Brown = 4 points
  • Blue = 5 points
  • Pink = 6 points
  • Black = 7 points

Each color has its own place. Red balls racked in a triangle above the pink ball. The white ball used for clearing the other balls.
Cue is the main instrument for a snooker player, it’s like an extension of your arm. It is used to push the cueball and must measure 91, 44 cm minimum. A queue consisting of a heavier bottom grip?? a thinner and lighter end?? and the tip?? the shock at the end of the world as consisting of leather. The tip is in the game’s regular blue rubbed with chalk to optimize contact with cueball. A good cue is necessary in order to play correctly, while it is very important that the queue is not crooked. To prevent a cue warp, you can best keep him upright or in a Briefcase.
To make the white stable movement and ensure that each pressure control can happen, places the player his hand in a bridge on snooker cloth. The most common bridge that is there a?? V?? is formed between the upper knuckle of the index finger and thumb. Here, the thumb is pressed up to spread towards the index finger, and the other four fingers and strapped to the table. Cue you leave between the thus formed? V?? slide.
If it is difficult or impossible to form a bridge?? because for example. cueball is too long or surrounded by other balls? You can use one of the attachments that are present at a snooker table. The most commonly used tool is the rest, a long pole with a cross-shaped tip.
For larger tournaments and big league games are usually a judge present. He looks to whether the game is done legally, putting colored balls back, mentions after each ball pocketed the points for the player and do if desired balls clean.

Game rules

Basic rules
At the beginning of the game balls are arranged in a specific pattern. The cueball may for the first punch from all locations within D?? ?? leave, but to play for the remainder of the match from the point where it comes to rest if he goes into a pocket or off the table. In these cases, the next player must start from D?? ?? start.
A player wins the points by putting colored balls and penalties by the opponent? as for example. the cueball pot. Taking turns, the players try to hit a red ball, if one is entered, then the same player must play a ball, color of your choice. When a colored ball goes in the hole, it be put back in its place and the player has another red ball games, etc. If all the red balls are pocketed, the colors must be instilled in the following order: yellow, green, Brown, blue, pink and black.
Penalties
If your opponent makes a mistake, you get points for that. There are several situations in which penalty points are assigned:
If you miss a ball when you had to beat him, to be at least 4 penalty points-if you miss a red, yellow or green ball-is granted. In case of a miss on blue, pink or black, respectively, there are 5, 6 and 7 are assigned penalty points.
Potting the cueball will give four or more penalty points, depending on the value of the ball that you first became or would be.
Also, to turn a different color than designated in advance, may be granted there are 4 or more penalty points; This is always the highest value of the marbles involved.

Certain conditions

  • RAM: a snooker match consists of multiple frames, where either all the balls from the table has played any of the players gives up. The number of frames per game have been made in advance; e.g. best-of-seven, the player who won the first four frames, wins the match.
  • Snookered if no part of the ball you need/want to play in a straight line is playable, since there are other balls on the road.
  • Angled: If the ball you must/will not play in a straight line is playable, because you are hindered by the angle of the tire.
  • Free ball or free ball: If you lie snooker after his opponent made a mistake, can you on another ball that is pre-nominated play. This will bring the number of dots in the ball with the lowest value on the table.
  • Spot busy or busy: as a potted color is not back at their own place can be added without touching another ball. This color is then placed on the free point of the color with the highest value. If all other sites are also included, are the ball so close to its own spot is placed from the lower band perpendicular to the lower band.
  • Puncture or pressure stroke: error where the tip remains in contact with the cueball after it has launched their movement onward.
  • Touching ball: When cueball is against another ball. If those other ball is a ball in the next shot can or should be played, you must play it off without requiring a mistake can trigger.
  • Miss: error if the judge believes that the player is not the best of tried to hit the ball.

Get professional snooker player

  • Ronnie O’sullivan
  • Paul Hunter
  • Stephen Hendry
  • Jimmy White
  • Joe Davis